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Battle mode:
Finish the game. The game will automatically
save after the credits have completed. A battle mode option will
be unlocked at the main menu.
Linear launcher:
Get an A ranking with Steve Burnside, Chris and Albert
Wesker and both versions of Claire in battle mode to unlock the
linear launcher. It will appear in your inventory during the next
battle mode game.
Unlock
Steve Burnside in battle mode:
Get the gold Luger replica from the basement office
in Disc 2. The correct drawer sequence is red, green, blue, and
bottom. You can also unlock Steve Burnside by performing well
in battle mode as Chris.
Unlock
alternate Claire in battle mode:
Perform well with the original Claire in battle mode.
Unlock
Albert Wesker in battle mode:
Take Albert Wesker's sunglasses from the floor in the
Incubation Lab after the intermission sequence when playing as
Chris. Alternately, perform well in battle mode with Steve Burnside.
Self-destruct code:
Enter "Veronica" as a code when playing as
Chris on Disc 2 when you have to open all doors and elevators
to save Claire with 5:00 minutes to evacuate.
Resident Evil
Code Veronica X Official Game Site Resident
Evil Code Veronica X Review - Cincinnati Enquirer
Hidden item crate on airplane:
There is an item crate in the cockpit of the airplane,
beside and to the right of the cargo bay door. This makes it easier
to prepare before entering the cargo bay.
Extra BOW gas rounds in battle mode:
During you fourth time as alternate Claire in battle
mode, look in the slot machine for BOW gas rounds. It takes about
five to kill the Boss.
Portrait puzzle solution:
This is the sequence to solve the puzzle in the room
with the portraits. The number in parentheses is their position
clockwise when facing the door.
Beautiful woman holding tea set (4)
Middle aged man with red-haired twins (7)
Red-haired man holding a teaset (2)
Red-haired man with earthenware plate (6)
Man with earthenware vase (1)
Man with candlestick (5)
Young man from projector (3- up stairs)
D.I.J.'s journal:
You find D.I.J.'s journal in the slot machine in battle
mode. Sometimes you have to play more than once to find it.
D.I.J.'s identity:
The person who wrote the D.I.J. diary is the mouse
that jumps out of the locker in the Antarctica section of Claire's
scenario of the game.
Sub Machine Guns in battle mode:
When playing as Claire in in battle mode, go to the casino room. Open the slot
machine to find some Sub Machine Guns. Note: It may take awhile to get them.
No zombies in metal detector area:
When you are ready to copy the hawk emblem, get into the room with the
duplication machine. Instead of copying the plate, set off the alarm by taking
something metal through the detector, but do not turn the alarm back on. Copy
the plate, then when you are going back through there will be no zombies in the
hallway.
Fun with Zombies:
If you want innovative ways to kill Zombies, try this. There will be zombies on
the dirt road that leads up to the mansion (where you find the Gold Lugers) the
first time you get there. With your back to the concrete wall, let a zombie grab
hold of you and push him off. He will hit the railing and fall over it.
When you have a lot of Zombies chasing you, run up the nearest flight of stairs.
Shoot the first Zombie that climbs up the stairs when he reaches the top, but
not far enough to get at you. Shoot him enough times with whatever handgun you
have until he looses his balance and falls down the stairs, killing every other
Zombie below that he lands on. You will not need to shoot the Zombie more than
three times to get him off balance. The best place for this maneuver is near the
end of the game, with Chris in the Moth Room.
Extra BOW gun ammunition:
Behind were you obtained the grenade launcher is a door. Equip your grenade
launcher before going in, as there are two Bandersnatchs. Also in here are some
BOW gun arrows, near where you killed the first one.
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