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Easy experience:
In Chapter 5 at Bord'wan, in certain areas there will
be a never ending supply of the floating golems. Some are worth
10 experience points and others worth 80 experience points. This
is a good time to train because there is a save point nearby.
Cat in inventory:
When you are following Bald (the person who Ed thinks
blew up the military car, as soon as you first enter the sewers,
go left. There will be an object, and behind it is a cat in a
cardboard box. If you walk up to it, a short intermission sequence
will begin. Al will look at it, and take it while Ed is not looking.
Equip this as one of Al's accessories. When you are not fighting,
stop and call Al over. If you do not move for a few seconds, Al
will decide to sit down, and a few seconds after that, the cat
will meow and the word "-M-e-o-w-" will come out of
Al's body.
Fullmetal Alchemist And The
Broken Angel references:
Start a new game. In Loir, when you are talking
to the person that owns the food place. When the camera goes to
Ed and Al, wait a minute. Armory from Fullmetal Alchemist And
The Broken Angel will walk by, look at the store, then walk
off.
In the first fight against the Cornello Cultists, look in the
right alleyway. At the back there is a wanted poster with a character
from Fullmetal Alchemist And The Broken Angel.
Completion bonus:
Successfully complete the game and save when prompted.
Load the saved game file to begin with your level, items, and
accessories from the previous game.
Bonus mission:
Get "A" ranks in each of the first five chapters.
You can then play a bonus mission against Roy Mustang.
Remove dialogue display:
When characters are talking and there is a dialogue
box, hold L3 and it will disappear, allowing you to only
hear the character's voices.
Cats:
There is another cat to the right of the secluded house
just before you find Lutinit Havoc. After you hear the gunshots
from the door, go out the front (not near the save point). There
will be a yellow cat in a box to the right behind a box or trash
can.
See the kittens you have:
After you complete the game are prompted to save the
game, do so. You can start a new game with all the items and the
level you were at. You will start in Lior fountain plaza. Look
around after the talking scenes are over. There is a place in
Lior fountain plaza where Armony is taking care of the kittens
that you have. When you try to attack, a scene will start showing
each of the kittens you have meowing.
Roy Mustang:
Get all "A" ranks in the first five chapters
to unlock a bonus mission where you must face Roy Mustang. Defeating
him is easy if you are level 25. An intermission sequence with
you defeating him will play. Save the game, then start a new game.
It will say "Bonus Story".
What to do against Scar:
When fighting Scar, don't do anything because you are supposed to lose. Don't
waste any weapons since he's unstoppable.
Defeating the level 5 Boss:
When the Boss sprays out eggs, transmute them before they turn into Gomes.
Super backflip:
Press Away + X.
Full ammunition:
When you transmute a weapon that can be leveled up (for example, the
shurikens, gauntlets, bombs, etc.), if you use all its ammunition except for
one, unequip the item. Level it up and its ammunition will be restore.
Saving items:
When fighting Scar for the first time do not bother using up items to keep
yourself alive. You are supposed to die.
Ed's name change:
Get to where Scar blows off Ed's right arm in
Roy's office, when everybody is picking on Ed. After Roy's comment
"Useless, positively useless", Ed screams. Look at were Ed's name is
supposed to be. It now reads "Useless, bratty, shrimp".
Roy's name change:
During the intermission sequence after Scar defeats you, Roy Mustang will
comment that he will take on Scar. Riza reminds him that his alchemy is useless
in the rain. Roy's name will then change to Useless for the remainder of the
intermission sequence until it changes to the inside, where after three of the
NPCs insult Ed. His name then changes to Useless, Bratty Shrimp.
Comradarie Crest:
During the third chapter, after a long
intermission sequence, you will fight Armstrong. This is treated as a Boss
battle, but like the Scar fight, you will not be penalized for losing. If you
win, you will see an intermission sequence with Armstrong and you will receive
the Comradarie Crest, which prevents Ed from being stunned.
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