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Pinball level:
In the Pinball level where you are avoiding the balls
going back and forth, jump if the side-to-side pinball is approaching
you. This way, Dirk will not slow down and you can avoid getting
hit by the big black ball following you.
Dragonlings:
There are different levels of difficulties within this enemy. Certain ones
should be strictly avoided. The green ones spew gas, the red ones just float around,
and the black ones (the toughest) shoot electricity. Running wildly and swinging is a good tactic
if you have room, making use of the lock-on feature. If you don't switch to
the crossbow.
Midjump:
Controlling Dirk during midjump can be very useful in certain points of the
game. Also remember Dirk can smash barrels by jumping on them.
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