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Devil May Cry Cheats


# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


Devil May Cry Extra Orbs Cheats
Devil May Cry Cheats

Unlock easy difficulty:
After you have finished the first three levels, use continues as frequently as you can.. An option for the easy difficulty will appear when you begin the next level. Once easy difficulty is chosen, you will not be able to change the difficulty for the remainder of the game.

Unlock replay bonus:
Finish the game under easy difficulty. You'll keep the grenade launcher and all your swords when you replay the game..
 

Unlock hard difficulty:
Finish the game to unlock hard difficulty.
 

There will be more in-game options when using hard difficulty. Push Select while playing the game after starting a level. Two new options, Save and Total Results, are now available.
 

Unlock
Legendary dark knight mode:
Finish the game under the hard difficulty setting. You will be able to play as Sparda in this mode.

Unlock
Dante must die mode:
Finish the game in legendary dark knight mode.


 

Unlock
Super Dante mode:
Finish the game in Dante must die mode. Dante will be able to change into a demon with unlimited Devil Trigger.
 

Unlock
All-star group photo:
Finish the game with an S rank on all missions.
 

How to
Skip FMV sequences:
Press Select during an FMV sequence.

Secret missions:
 

Mission 3: Fall back in the water where the skullheads were located.

Mission 3: You will start near the Judge of Death. Press X to get the secret mission.

Mission 3: After you get chased by the Phantom, at the end of the hall will be a door to the left. Enter it.

Mission 4: Return to the room with the power-up statue. You will have an encounter with the spider in the hall, just escape to the nearest door, then go back out.

Mission 4 part 2: Go to the airplane room after the panther has been defeated, then take the elevator down.

Mission 7: Kill the enemies in the sewer hall, then go the pipe room (where the key was located).

Mission 11: Go through the door at the start of the mission.

Mission 14: Check the skeleton of the boat from the previous mission.

Mission 15: Check the skull carving underground in the previous mission.

Mission 16: Defeat the blob Boss, then go to the airplane room.

Mission 16: For a second secret mission, go to the coliseum.

Mission 17: Go through the warp zone, then cross the broken bridge without falling.

Mission 21: Check the wall on the opposite side of the power-up statue.

Hidden Orbs:
Check on top of pillars and other high places. You can get a good hand full of Red Orbs and other special treats.

At the start of the game, jump on the bridge that spans across the walkway. Walk all the way to the left and a Blue Orb fragment will drop.

If find a knight in armor in some levels, destroy it and you will get some Red Orbs.
 

Quick transformation:
This trick can be done at any time after you get Ifrit. If you want a quick change between Alastor or Ifrit, press R3 and he will do something and either a Blue or Red light will surround you, indicating the switch.
 

Quick Devil Trigger:
Approach an enemy and press R2 to taunt the opponent. The Devil Trigger meter should go up by one.
 

Double Upslash to Stab:
When do a normal combo, take two slashes, then delay very briefly (immediately after he stops his sword swing for the second slash) and press Circle again to upslash twice, and one last time to stab or hard slash. This will make the Sparda sword transform for the end of the combo.
 

Multi Stab:
Begin with two slashes, then pause for a brief moment (almost until he puts his sword away), then press Circle to start stabbing. Press Circle repeatedly to extend the amount of time he is stabbing. This also makes the magic stones light up in only one combo and the Sparda sword transform for the end of the combo.
 

Fast punch combo:
As Ifrit, you can execute a combo of fast punching attacks. In order to execute this move, stand close to the enemy, press the Left Analog-stick in the direction Dante is facing, then hold L1 and rapidly press Circle rapidly while holding in that direction. If successful, he will unleash a volley of fast punches and kicks. However, this will use two or three Devil Magic Symbols per volley.

Devil May Cry Code Breaker Codes

Devil May Cry GameShark V2 Codes (NA)

Devil May Cry GameShark V3 Codes (NA)

Devil May Cry Pro Action Replay Codes (NA)

 

Juggle enemies:
First you go up to a small group of enemies that are close together (minimum of two enemies). Keep pressing Circle while holding R1 and pulling back the Left Analog-stick in the opposite direction that Dante is facing to literally juggle enemies. Note: Only use this trick on Marrionettes, Bloodymaries, Blades, and Fetishes. Practice on a single enemy first.
 

Easy long jump:
Using a Stinger of any level near the border of a ledge will make you do the automatic long jump. This is extremely useful after mission 3, when the bridge of the Cathedral is broken. Two or three long jumps will bring you easily from one side to the other.
 

Defeating Nero Angelo:
When you are on level 4 and are about to fight Nero Angelo, find a way to knock his guard down to a point where he looks like he is panting. When this happens, turn into the Alastor Devil and do the 4-Slash combo followed by a Stinger. This should reduce his health greatly, especially in Devil Trigger mode.
 

Defeating Shadows:
The easiest way to open up their core quickly is to use handguns with Alastor's Devil Trigger activated. Once the core is opened, two Devil Trigger sword combos will make them turn red, This works better if you also throw in a Stinger. Once they are red, repeatedly jump out of the way and shoot until they die.
 

Defeating Sin Scissors/Sin Scythes:
Equip the shotgun and keep shooting. This should only require three shots.
 

Grenade launcher:
The grenade launcher has a lot of recoil. To decrease this, once you shoot it, immediately press Triangle to jump or roll.
 

Shotgun:
To get the shotgun for Dante, go into the room next to the Judge Of Death. Go upstairs and destroy the table directly across from the Grim Reaper with the rusty key.

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